Friday, October 1, 2010
Skeleton art asset
I painted a skeleton in Photoshop for an upcoming indie game called Relentless Dungeon from Scott Washington. http://scottwashi.com/
I'm not a fan of skeletons as monsters because it's too much of a stretch of the imagination for me. How can they move around without muscles and tendons and all those bits? I get so annoyed in horror movies when a skeleton lurches out of a coffin and coughs up dust. How can they cough without lungs or a throat? That's just silly. So when I went to paint a skeleton monster I wanted to draw a complicated transparent glowing magical muscle structure holding the skeleton together.
I realized working at such a small resolution would make it extremely difficult to convey that message to the player. In the end I bit the bullet of artistic mediocrity and did it the way every other skeleton has been done for the sake of readability.
In a later revision I put the blue glow-y bits back in a much less noticeable way, but still enough to satisfy me and my skepticism of skeletons as enemies.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment