Friday, October 14, 2011
Bust N Rush trailer
Bust N' Rush is the game we've been developing at Techtonic Games in Santa Barbara. We just finished a 10-day crunch and submitted to the Independent Games Festival. This is the first time we've publicly given out any info on our game.
Soon we will have a playable demo, so keep on the lookout for that.
Saturday, October 8, 2011
Spider-Man Games Retrospective pt1
Spider-Man (2000)
The
year 2000 saw the first 3D Spider-Man game. Since the movies hadn’t come out
yet, the style of the game is from the animated series from the 90’s, which I
grew up watching. Stan Lee narrates,
giving it the comic book vibe too. This game is old school Playstation graphics
so it’s got the claw-hands and the static faces (with the exception of venom
whose jaw opens and closes).
The
game is geared towards kids and fans of the comics. Even the controls are
optionally dumbed down to “kid mode” which simplifies web-slinging. Several
bits are for fans, like variant costumes, storyboards, comic covers, and cameos
from other Marvel superheroes.
The thing I always enjoyed about
this game as a teenager was that the design limitations of the city areas were
written into the plot. If Spidey drops below a certain altitude he dies. Fog
blocked the player’s view of the streets below, which could not have been done very
well at the time. [SPOILERS] This fog is
explained in the plot: it was released by Doc Ock in order to prepare the
citizens of New York for being taken over by Symbiotes. Explaining design limitations
with plot elements is awesome and neat to me.
The ending cutscene is cheesy (even
for a comic book game), where Spidey, Capt America, Daredevil, and Punisher are
playing cards at a table. First of all, why play cards in costume? I know
Spidey has a secret identity, but there’s nothing stopping Frank or Steve from
wearing street clothes. Whatever, it’s a game. But Daredevil and Punisher NEVER
get along and could not sit at a table peacefully together long enough to play
cards. See this fan film as an example: http://www.youtube.com/user/blinky500#p/c/9F50ACB87CCE0908/3/GFoKtT1Qhms
Ps I’m pretty sure that while
chasing down Spider-Man, the NY police were straight up destroying buildings
using military-grade attack helicopters in this game. That level is kinda
awkward in a post 9/11 world.
Thursday, October 6, 2011
The Emmys
In the The 63rd Primetime Emmy Awards of 2011 I was a Matte Painter. My 'happy' fantasy painting was used as a background for a shot in the opening segment hosted by Jane Lynch. Below you'll see a screenshot with my work in the background. Here is a link to the art: http://thewillowen.com/art_matte_files/Fantasy%20Matte%20Painting_Emmys.jpg
Wednesday, August 10, 2011
Links
Techtonic Games Inc was in a few local articles which can be found here: the First Noozhawk article
and the Second Noozhawk article
They both have a few errors, like the part where it incorrectly states that we're competing with Zynga. But it's the first press we have received, and it's got a picture of us.
The Techtonic website is under construction. Link will be available soon.
There will be news on the game in September. (Yay!)
Regretfully I still am unable to post work of what I've been doing. However, before my job started at Techtonic, I did some work with the nice guys at Nakai Entertainment on Ninja Hamster Rescue, a mobile game which has a free demo. Check it out and fight some evil samurai cats.
and the Second Noozhawk article
They both have a few errors, like the part where it incorrectly states that we're competing with Zynga. But it's the first press we have received, and it's got a picture of us.
The Techtonic website is under construction. Link will be available soon.
There will be news on the game in September. (Yay!)
Regretfully I still am unable to post work of what I've been doing. However, before my job started at Techtonic, I did some work with the nice guys at Nakai Entertainment on Ninja Hamster Rescue, a mobile game which has a free demo. Check it out and fight some evil samurai cats.
Tuesday, June 21, 2011
Employed
The previous entries concerning the art test (matte painting, sprites, UI design) went well. I am now employed at Techtonic Games in Santa Barbara.
I'm ten minutes from the beach and I go a couple times a week. The job pays well and provides benefits. I don't say that I'm happy often in my life, mostly I've coasted on neutral/apathetic, but now I truly couldn't ask for more. I have a large room and live in a nice quiet neighborhood. We live right next to a creek. The office is even super close to my apartment.
Everything is settled in and we're all having fun. It's awesome working with powerful machines and the right equipment to develop games in a professional setting.
Relentless Dungeon is still on the To Do List, but Scott and I are just too busy at the moment. It also needs some help from a programmer (nudge nudge programmer buddies).
I'm ten minutes from the beach and I go a couple times a week. The job pays well and provides benefits. I don't say that I'm happy often in my life, mostly I've coasted on neutral/apathetic, but now I truly couldn't ask for more. I have a large room and live in a nice quiet neighborhood. We live right next to a creek. The office is even super close to my apartment.
Everything is settled in and we're all having fun. It's awesome working with powerful machines and the right equipment to develop games in a professional setting.
Relentless Dungeon is still on the To Do List, but Scott and I are just too busy at the moment. It also needs some help from a programmer (nudge nudge programmer buddies).
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