Tuesday, March 1, 2011

The Torment

An original monster for Every 36 Hours. I tried to make it more gross than scary, but the boss says he looks too sad. If it could speak instead of try to kill/eat/infect you it would probably say, "Please... *choking sound* ...kill me."
I've been focusing on improving my shading/lighting techniques and this time I started with the rim light, which I normally do last. This made the light follow the contours of the body instead of just outlining the edge of the monster. I also made it a dark green when in the past monsters it has been near white.
 Influences: D&D, Frankenstein, Zalgo

Phantasm

The design was much more loose this time because I wasn't concerned with any preconceived notions of what is a "Phantasm" or it being recognizable by the audience. Instead I just worked with an idea in my mind of a sinister and ominous figure with a ghost-like presence. The result is a bit more cartoon-ish than I'd like, but I need to move on to the next monster as quickly as possible.
If you look closely he's kind of wearing a tie.

Influences: Phantasm, Batman: Mask of the Phantasm, Phantasm from Teen Titans, Candlejack from Freakaz...

Monday, February 28, 2011

Ogre

The ogre enemy for Every 36 Hours, and will be including in Scott Washington's next indie game. 


This one was a bit tricky. Instead of focusing on getting the most ogre-like ogre, I tried to make sure I made all the features different than my other monsters.

I put a little drool on his mouth. My first idea was to have caked layers of dried drool like Jabba the Hutt, but that was too much detail to be readable in-game.

What's more gross than back hair? Neck beard. It's not as visible as I'd like, but the ogre kept pushing me around, the big bully.

Friday, February 25, 2011

The Orc

The latest monster for the upcoming Scott Washington indie game, Relentless Dungeon (formerly Infinite Dungeon, and also MinMax Dungeon).
By far the largest reference folder of all the monsters. Orcs, in my opinion, are the most popular monster in the fantasy genre, so I used many resources versions of what an orc should be. He's pretty bulky like the orcs in Warhammer, but if any monsters took steroids, it'd be the war-obsessed orcs. Chainmail is a chore to draw. I purposefully made him wear the chainmail incorrectly, as an orc might be too stupid to know the rows should lay horizontally to efficiently distribute the impact of a blow. I have been dissatisfied with my lighting for all of the past monsters, so I tried to go about it differently on this one.

Influences: as usual my two most important resources for the monster is Lord of the Rings and Dungeons & Dragons. Secondary to those for the Orc is Warcraft and Warhammer. My personal favorite influence is Stan Nicholls' Orcs novels.
Tolkien orc traits used: long-armed, filthy, bow-legged, and sallow-skinned.

Wednesday, February 23, 2011

Lizardman

#4 out of 20 monsters for Every 36 Hours. I spent longer than usual on this one as I went through a few iterations of what my lizard-man would look like.

I tried to keep him different from the other monsters. The goblin was a yellow green so I kept the lizardman a bluer-green. The lizardman walks on the soles of his feet as several of my other monsters already walked on toes or were fully digitigrade. I colored the center parts dull grays because yellow is overdone for reptilian monsters, like the Ninja Turtles. I'm not satisfied with my decision to have scales on the lower half and spots on the upper half.


As I describe him to my roommate:
Me: "Half man, half lizard. All danger."
Jason: "But what about when it's cold out?"
Me: "..."

Influences: Argonian from Oblivion, Kobolds and lizardfolk from D&D, Killer Croc from Batman, Gorn from Star Trek.