#3 in Every 36 Hours. 2 hours in Photoshop (and I know it shows).
My fastest monster yet, a simple bat. Nuthin' fancy. Just wanted to get it done and move onto something [more] exciting.
There's a bit of transparency in the wings. Brown and blue side lights.
Saturday, February 19, 2011
Rat
#2 in project Every 36 Hours. 6 hours in Photoshop and a few for research.
I don't think the spikes on the back really do anything for it, though the bubbles next to them I think give a gross look. The hair on the tail is easily confused with the spiky segments which were supposed to be a bit like a xenomorph tail. I would've liked a more battle-ready pose, though this pose is true to it's ratty character.
Rat traits (opposite of mouse): big feet, wide muzzle, small ears, wide head.
Influences: Ratigan from Great Mouse Detective, Pinky and the Brain, Templeton from Charlotte's Web, dire rat from Dungeons and Dragons, Aliens.
Initial sketch development for the rat:
I don't think the spikes on the back really do anything for it, though the bubbles next to them I think give a gross look. The hair on the tail is easily confused with the spiky segments which were supposed to be a bit like a xenomorph tail. I would've liked a more battle-ready pose, though this pose is true to it's ratty character.
Rat traits (opposite of mouse): big feet, wide muzzle, small ears, wide head.
Influences: Ratigan from Great Mouse Detective, Pinky and the Brain, Templeton from Charlotte's Web, dire rat from Dungeons and Dragons, Aliens.
Initial sketch development for the rat:
Wednesday, February 16, 2011
Gnoll
Art asset for Scott Washington's upcoming indie game, Relentless Dungeon. 19 more monsters to go. This is the first entry of my "Every 36 Hours" crunch project where I draw a monster every 36 hours for month.
5 hours spent painting in Photoshop, and a couple hours on research.
A gnoll is a half man half hyena. I wanted to significantly tell a gnoll apart from a werewolf, and so had to research a bit of hyena biology (thanks Wikipedia). My first idea was to emphasize the legs, but that gave a centaur/satyr vibe or silly parachute pants. I made a list of important hyena distinguishing features: spots, 'mohawk' (mane at withers), and a Cheshire cat style grin. Hyenas are primarily feline with canine features, but there were some werewolf traits I wanted to avoid: whites of the eyes, pointy ears, and a long snout. The ears also couldn't be too rounded or it might look like a rat. Other hyena traits I used: back slopes down toward croups with limited movement for the backbone, short hind legs, a thick/short neck, short facial portions, digitigrade (walking on toes, longer middle of foot), claws are short and blunt, fur is coarse and sparse, an additional pair of ribs, biggest teeth are shifted back (especially the uppers). I thought about having a tongue hanging out but decided that was too lovable. I think I need better shadows and I went a bit too overboard with the blue side light in the feet area, but I must move on. It's never perfect.
Initial sketch for the gnoll.
I can't really explain what made this one go so well. I hit a groove with the initial pass and just flew loose and quick. This one was a lot of fun.
Influences: Lion King, Gmork from NeverEnding Story, and the gnolls from D&D and World of Warcraft.
5 hours spent painting in Photoshop, and a couple hours on research.
A gnoll is a half man half hyena. I wanted to significantly tell a gnoll apart from a werewolf, and so had to research a bit of hyena biology (thanks Wikipedia). My first idea was to emphasize the legs, but that gave a centaur/satyr vibe or silly parachute pants. I made a list of important hyena distinguishing features: spots, 'mohawk' (mane at withers), and a Cheshire cat style grin. Hyenas are primarily feline with canine features, but there were some werewolf traits I wanted to avoid: whites of the eyes, pointy ears, and a long snout. The ears also couldn't be too rounded or it might look like a rat. Other hyena traits I used: back slopes down toward croups with limited movement for the backbone, short hind legs, a thick/short neck, short facial portions, digitigrade (walking on toes, longer middle of foot), claws are short and blunt, fur is coarse and sparse, an additional pair of ribs, biggest teeth are shifted back (especially the uppers). I thought about having a tongue hanging out but decided that was too lovable. I think I need better shadows and I went a bit too overboard with the blue side light in the feet area, but I must move on. It's never perfect.
Initial sketch for the gnoll.
I can't really explain what made this one go so well. I hit a groove with the initial pass and just flew loose and quick. This one was a lot of fun.
Influences: Lion King, Gmork from NeverEnding Story, and the gnolls from D&D and World of Warcraft.
Tuesday, February 15, 2011
Every 36 hours
Crunch time. 20 art assets in a month. I need to get a drawing done every day and a half.
In related news, Scott Washington's Infinite Dungeon will probably get renamed. Tentative release date for late March.
Stay tuned.
In related news, Scott Washington's Infinite Dungeon will probably get renamed. Tentative release date for late March.
Stay tuned.
Monday, December 27, 2010
Vampire art
Scott Washington's Relentless Dungeon
Release date TBA
Influences: Bat wings for the cloak, Spawn, D&D Ravenloft Count Strahd von Zarovich, Bela Lugosi and Christopher Lee versions of Dracula. With other monsters I've had to give some thought to combining genre differences for the monster, but Dracula pretty much shouts 'vampire' for any genre.
Initial sketches for the vampire:
Release date TBA
Influences: Bat wings for the cloak, Spawn, D&D Ravenloft Count Strahd von Zarovich, Bela Lugosi and Christopher Lee versions of Dracula. With other monsters I've had to give some thought to combining genre differences for the monster, but Dracula pretty much shouts 'vampire' for any genre.
Initial sketches for the vampire:
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