For the upcoming game, Scott Washington's Relentless Dungeon.
I've been trying to keep the color palette for each monster visually different, so the zombie ended up being these pale maroon-like red colors.
I didn't want to draw too much clothing on the monsters because the monsters should be what is emphasized, not their equipment. In the case of the zombie I put his rotting stomach bits falling out and covering up his business.
To the right is the initial sketch for the zombie. I was thinking of having strips of clothing hanging off which then turned into strips of skin. That worked better to convey that the zombie is rotting. Which is what zombies do. And eat brains.
Tuesday, September 21, 2010
Tuesday, September 7, 2010
Deviant Art contest entry
Resident Evil: Afterlife 3D
Envision the Executioner contest on DeviantArt.com
It took some work, but I did my best.
I've been playing Resident Evil since elementary school.
Here's hoping I win.
*Update*
Didn't even make semi-finalists.
Envision the Executioner contest on DeviantArt.com
I've been playing Resident Evil since elementary school.
Here's hoping I win.
*Update*
Didn't even make semi-finalists.
Monday, August 30, 2010
Executioner sketch
Requesting feedback
Please give a critique. This is still in the rough stage. I need to be sure the composition is good before I start painting and everything.
Please give a critique. This is still in the rough stage. I need to be sure the composition is good before I start painting and everything.
Saturday, August 28, 2010
Envision the Executioner
Contest on Deviant Art
The contest is for the upcoming move Resident Evil Afterlife.
My first sketch was too flat and not frightening enough.
The composition of the second sketch works better, I think.
The contest is for the upcoming move Resident Evil Afterlife.
My first sketch was too flat and not frightening enough.
The composition of the second sketch works better, I think.
Monday, August 23, 2010
Tomb of Horrors
D&D 4e level 8 campaign
I've heard of its infamy. One-hit kill traps from indeterminate origins. Acid pits. Gelatinous Cubes.
...Sounds like fun. I'll probably die horribly, but going into the game with that knowledge means that I will be entertained instead of frustrated when my character dies in a surprising, and probably creative, way.
Tomb of Horrors is based on a campaign with the same name from decades ago, in first edition. After rolling dice for a year and a half I've been looking for some real dungeon challenges. My only deaths so far have been from my not retreating. Which is real stupid on my part.
My character will be a Bugbear because I've been craving to use large-sized weapons, which deal one die-size more damage (meaning I roll two 6 sided dice instead of a twelve sided die for a Fullblade). I really wanted to use a mordenkrad with the Dwarven feat "Dwarven Weapon Training", but there's just no way I could create an oversized Dwarf capable of wielding large weapons.
I will also be Fighter class, because its simplicity matches my play style. I have trouble remembering lots of different features, especially the magic users. Also I haven't played a fighter before.
Our five person party have met to min/max our party together, making sure all the skills are covered, and the COA if somebody dies.
We're probably still going to die horribly, but we created some definite rules:
1. Never split the party
2. If a retreat is called, you must follow.
3. Don't do anything risky.
I've heard of its infamy. One-hit kill traps from indeterminate origins. Acid pits. Gelatinous Cubes.
...Sounds like fun. I'll probably die horribly, but going into the game with that knowledge means that I will be entertained instead of frustrated when my character dies in a surprising, and probably creative, way.
Tomb of Horrors is based on a campaign with the same name from decades ago, in first edition. After rolling dice for a year and a half I've been looking for some real dungeon challenges. My only deaths so far have been from my not retreating. Which is real stupid on my part.
My character will be a Bugbear because I've been craving to use large-sized weapons, which deal one die-size more damage (meaning I roll two 6 sided dice instead of a twelve sided die for a Fullblade). I really wanted to use a mordenkrad with the Dwarven feat "Dwarven Weapon Training", but there's just no way I could create an oversized Dwarf capable of wielding large weapons.
I will also be Fighter class, because its simplicity matches my play style. I have trouble remembering lots of different features, especially the magic users. Also I haven't played a fighter before.
Our five person party have met to min/max our party together, making sure all the skills are covered, and the COA if somebody dies.
We're probably still going to die horribly, but we created some definite rules:
1. Never split the party
2. If a retreat is called, you must follow.
3. Don't do anything risky.
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